Each Kido spell has a rank (which determines it's power and effects) and a type, which
determines other facets about the spell. A spell's 'number' therefore, is the Rank in
the ten's digit, and the type in the 1's digit. Hadou 35, for example, is a 3rd rank,
Solid Projectile Destructive Spell.
To know the number of Kido spells and of which ranks are available to a Shinigami,
see the Kido proficiency chart.
Kido Rank values (note these are all guidelines, rather than hard set facts, details will be discussed during creation.)
Tier 1 (equal comparison of spirit vs resistance)
Rank 1: 5 stamina
Rank 2: 10 stamina
Rank 3: 15 stamina
Tier 2: (+1 Spirit vs Resistance)
Rank 4: 25 stamina
Rank 5: 35 stamina
Rank 6: 45 stamina
Tier 3: (+2 spirit vs Resistance)
Rank 7: 60 stamina
Rank 8: 75 stamina
Rank 9: 90 stamina
Tier 4: (+3 spirit vs Resistance)
Rank 10: 100 stamina
Below are each of the two Kido disciplines. Hadou, the way of destruction, and Bakudou, the way of binding.
Hadou are the destructive Kido. Powerful and devastating, these spells destroy their targets (or in the case of type 1's, better enable someone to destroy their target with a weapon), be they flesh, soul, or terrain. Below are the ten types of Hadou.
Combat Augmentation (such as Ichigo's 'holding the getsuga in the sword' trick
Impact (pure physical force, think Tri-beam)
Wave (Incinerates the target, think Kamehameha or Cero)
Beam (Pierces the target)
Solid Projectile (self explanatory)
Burst (Area of Effect that emanates from the caster)
Melee Extension (Fist of the Beast King, etc)
Orb (Throws a sphere of energy, like Shakkako)
Trap (a trap Hadou is a spell that attacks from all directions, such as Black Coffin, or Hellzone Grenade. Often used in conjunction with trap Bakudou.)
Bakudou, or 'binding spells' are really a catch-all phrase for just about all the miscellaneous Kido that don't fall under Hadou.