[Comment]Magic Systems (Kidou and Gintou) [work in progress] - Forum

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Forum » Out of Character » Questions, Comments, and Suggestions » [Comment]Magic Systems (Kidou and Gintou) [work in progress]
[Comment]Magic Systems (Kidou and Gintou) [work in progress]
Kyrt_RyderDate: Thursday, 2011-02-03, 4:53 PM | Message # 1
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Kidou:

Kidou is divided into two types. Hadou (Way of Destruction) and Bakudou (way of binding... or more accurately, way of everything else.)

Each Kidou spell has a rank (which determines it's power and effects) and a type, which determines other facets about the spell. A spell's 'number' therefore, is the Rank in the ten's digit, and the type in the 1's digit. Hadou 35, for example, is a 3rd rank, Solid Projectile Destructive Spell.

Below are the types, within each of which is a large swath of potential customization for each player's own unique Kidou. I'll detail the power ranks later.

Bakudou Types:

0: Zanpakuto Related
1: Constant Seals
2: Defensive Barrier (shields and such)
3: Restrictive Barrier (capturing people, restraining explosions, etc)
4: Constriction (chains, bindings, that sort of thing)
5: Camouflage/Distraction spells
6: Repulsion Barriers
7: Marking Seals (such as for tracking, or homing attacks, etc)
8: Mental/Telepathic spells
9: Trap Spells (Set and forget, typically incorporates a Hadou to blow up the one who triggers the trap, or inflicts a debuffing seal on the victim.)

Hadou Types

0: Zanpakuto Related
1: Meelee augmentation
2: Impact (pure physical force, think Tri-beam)
3: Wave (Incinerates the target, think Kamehameha)
4: Beam (Pierces the target)
5: Solid Projectile (self explanatory)
6: Burst (Area of Effect that emanates from the caster)
7: Melee Extension (Fist of the Beast King, etc)
8: Orb (Throws a sphere of energy, like Shakkako)
9: Trap (unlike trap Bakudo, a trap Hadou is a spell that attacks from all directions, such as Black Coffin, or Hellzone Grenade. The two are often used together, however.)

 
Kyrt_RyderDate: Thursday, 2011-02-03, 7:08 PM | Message # 2
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Kidou Proficiency Chart (this applies to both sides):

One:

1st rank Kidou at Shikai, 2nd rank Kidou at Bankai, 3rd rank Kidou at Zenkai

Two:

1st and 2nd rank Kidou at Shikai, 3rd and 4th rank Kidou at Bankai, 5th and 6th rank Kidou at Zenkai

Three:

1st, 2nd, and 3rd rank Kidou at Shikai, 4th, 5th, and 6th rank Kidou at Bankai, 7th, 8th, and 9th rank Kidou at Zenkai

Four: (keep in mind that four cannot be obtained until obtaining Bankai, so the Shikai chart is the same)

4th, 5th, 6th, and 7th at Bankai, 8th, 9th, and 10th at Zenkai.

The listed Kidou are given for free in the specific discipline with the given rank. Beyond that, a Shinigami is able to create 1 additional Kidou of any rank he can cast at each Release Stage.

Kidou Masters (4th Rank) can create two additional kidou at each stage he has available, but can't spend any of his additional Kidou's for additional rank 10's.

 
Kyrt_RyderDate: Friday, 2011-02-04, 1:26 PM | Message # 3
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Kidou Rank values (note these are all guidelines, rather than hard set facts.)

Tier 1 (-1 spirit vs resistance)

Rank 1: 5 stamina

Rank 2: 10 stamina

Rank 3: 15 stamina

Tier 2: (equal to Spirit vs Resistance)

Rank 4: 25 stamina

Rank 5: 35 stamina

Rank 6: 45 stamina

Tier 3: (+1 spirit vs Resistance)

Rank 7: 60 stamina

Rank 8: 75 stamina

Rank 9: 90 stamina

Tier 4: (+2 spirit vs Resistance)

Rank 10: 100 stamina

 
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