Quincy Template

First Post: Character Information

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[size=12][b][u]Insert your character's name[/u][/b][/size]

[img]Insert a direct url to a picture if you have one[/img]
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[b]Description:[/b] (Both a description and a picture together is recommended, because a picture is useful, but tends to have gaps that a description will cover, but a detailed description will suffice if necessary.) Include height, weight, body build, and any noteworthy features in the description.

[b]Race:[/b] Quincy

[b]Rank:[/b] Quickened

[b]Reiatsu:[/b] 200 (divide this total among the other 4 stats)

[b]Strength:[/b]

[b]Defense:[/b]

[b]Speed:[/b]

[b]Spirit:[/b]


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[c][b][u]Proficiencies[/u][/b][/c]

These are your proficiencies, which further define your capability in combat. You have five points to spend raising them from rank 1 to rank 2 or 3 (So you could be rank 2 across the board, or have some strengths and weakness.)
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    [list]
  • [*][b]Weapon Combat:[/b] 1
  • [*][b]Projectile Speed:[/b] 1
  • [*][b]Ginto:[/b] 1
  • [*][b]Unarmed Combat:[/b] 1
  • [*][b]Hirenkyaku):[/b] 1

  • [/list]



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[c][b][u]Further Information[/u][/b][/c]

[b]Quincy Heritage:[/b] (This is the Quincy lineage and upbringing behind your character. Their council/region, their family, their mentors, that sort of thing. This is where you explain what makes your Quincy the kind of Quincy he is.)

[b]Personality Traits:[/b] (These are traits that define your character. Just a paragraph or two discussing their personality and what kind of person they have and how they live. It doesn't have to be much, just enough to show you've figured out more of who this character is and how they live than just figuring out a backstory and some mechanical facets, though you're free to include as much as you desire. This section should reflect the Quincy Council, or explain how you differ from the norm.)

[b]History:[/b] (This is your chance to show off your writing skills. Write a solid history about where your character has been so far in life/afterlife, and what has taken them to this point. Make it good, they say a strong history is the foundation for a great character. (Note that good doesn't necessarily mean obscenely long. Just write it well and let it happen. If the staff feel your history is insufficient, we may suggest that you expand it, but as some people prefer to hide their history and reveal it over time through roleplay, we won't be enforcing a thorough history.)


Second Post: Quickening Information

[c][b][u]Quickening[/u][/b] (Initial Quincy Power)[/c]

This is the innate power that a Quincy awakens during their initial training.

[b]Combat Style:[/b] (This is how your Quincy fights with it's Quickened ability and manifested weapon. Since every Quincy weapon is didfferent, and often have peculiar shapes, this is a good place to highlight ways your Quincy uses it's weapon to it's advantage, as well as notate the specific method of how your weapon operates.)

[b]Ability:[/b] (This is your Quickened ability. Generally speaking a Quickened ability does a little combat-wise in and of itself, but largely paves the way for techniques.)

    [list]
  • [*][b]Technique 1: (This is your first free technique. This free technique must be related to your Quickened Ability in some way. It's some specific way in which you apply your Quickened Ability to combat.)

  • [*][b]Technique 2: (This is your second Quickened-level technique slot. This technique does not need to be related to your Ability, and can be applied to one of your proficiencies instead if desired. [A hoho/Hirenkyaku technique, a special melee attack, an custom Ginto, whatever you desire.)

  • [*][b]Technique 3: (Leave blank for now. This will be your third Quickened-level technique slot. This technique does not need to be related to your Ability, and can be applied to one of your proficiencies instead if desired. [A hoho/Hirenkyaku technique, a special melee attack, an custom Ginto, whatever you desire.)

  • [*][b]Technique 4: (Leave blank for now. This will be your fourth Quickened-level technique slot. This technique does not need to be related to your Ability, and can be applied to one of your proficiencies instead if desired. [A hoho/Hirenkyaku technique, a special melee attack, an custom Ginto, whatever you desire.)

  • [*][b]Technique 5: (Leave blank for now. This will be your fifth Quickened-level technique slot. This technique does not need to be related to your Ability, and can be applied to one of your proficiencies instead if desired. [A hoho/Hirenkyaku technique, a special melee attack, an custom Ginto, whatever you desire.)

  • [*][b]Technique 6: (Leave blank for now. This will be your sixth Quickened-level technique slot. This technique does not need to be related to your Ability, and can be applied to one of your proficiencies instead if desired. [A hoho/Hirenkyaku technique, a special melee attack, an custom Ginto, whatever you desire.)
    Later abilities will be added to this post after they are achieved

Tuesday
2017-09-19
4:27 PM
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