Proficiencies

Alright, here is the proficiency system. Each proficiency a character possesses automatically has a single point in it to begin with, and each player is given a number of points equal to their total number of proficiencies to distribute as desired. Maximum value for a given proficiency at character generation is 3.

At second and third stages, you gain 1 point to spend freely wherever desired. This point may push a 3 into a 4, but it can not push a 4 into a 5.

  1. They suck at this subject, most characters with a 1 in a given ability will try to avoid using it much in combat.
  2. The character in question is average at the ability, relative to his stats.
  3. The character in question is an expert at this ability.
  4. The character is a total master in this ability.

Below is the list of all proficiencies, with which races get what. 'Universal' means all races get it.



Unarmed Combat (Universal): Self explanatory, how good you are at grappling/punching/kicking/etc etc etc.

  1. -1 to strength vs Durability/Strength comparisons
  2. same as the stats say
  3. +1 to strength vs Durability/Strength comparisons
  4. +2 to strength vs Durability/Strength comparisons.

Houhou (universal): The ability to use a 'speed burst' to gain an edge in combat, treating your Reflexes, Assault, or Spirit Velocity as +2 higher than it actually is. Each use of a 'speed burst' has the cost listed below. Furthermore, one can use this ability to create a platform of Reishi on which to fight mid-air, in which case 1/2 the cost below is for each turn spent fighting in the air.

  1. Costs 16 stamina
  2. Costs 12 stamina
  3. Costs 8 stamina
  4. Costs 4 stamina

Weapon Combat (Shinigami and Quincy)

  1. -1 to strength vs Durability/Strength comparisons
  2. as the stats dictate normally.
  3. +1 to strength vs Durability/Strength comparisons
  4. +2 to strength vs Durability/Strength comparisons

Reiryoku Mastery (Quincy only)

  1. -1 damage penalty to Quincy projectiles
  2. = with Quincy projectiles
  3. +1 damage bonus with quincy projectiles
  4. +2 damage bonus with quincy projectiles

Ginto (Quincy only, Details on the Ginto page)

  1. 3 tubes
  2. 6 tubes
  3. 9 tubes
  4. 15 tubes

Hadou (Shinigami only)

  1. 1st rank Kidou at Shikai, 2nd rank Kidou at Bankai, 3rd rank Kidou at Zenkai
  2. 1st and 2nd rank Kidou at Shikai, 3rd and 4th rank Kidou at Bankai, 5th and 6th rank Kidou at Zenkai
  3. 1st, 2nd, and 3rd rank Kidou at Shikai, 4th, 5th, and 6th rank Kidou at Bankai, 7th, 8th, and 9th rank Kidou at Zenkai
  4. 1st, 2nd, and 3rd rank Kidou at Shikai, 4th, 5th, 6th, and 7th at Bankai, 8th, 9th, and 10th at Zenkai.

Bakudou (Shinigami only)

  1. 1st rank Kidou at Shikai, 2nd rank Kidou at Bankai, 3rd rank Kidou at Zenkai
  2. 1st and 2nd rank Kidou at Shikai, 3rd and 4th rank Kidou at Bankai, 5th and 6th rank Kidou at Zenkai
  3. 1st, 2nd, and 3rd rank Kidou at Shikai, 4th, 5th, and 6th rank Kidou at Bankai, 7th, 8th, and 9th rank Kidou at Zenkai
  4. 1st, 2nd, and 3rd rank Kidou at Shikai, 4th, 5th, 6th, and 7th at Bankai, 8th, 9th, and 10th at Zenkai.

Hierro (Menos only)

  • character's durability is treated as -1 in Durability vs Strength Comparisons
  • equal to the stats.
  • Character's durability is treated as +1 in durability vs strength comparisons
  • Character's durability is treated as +2 in durability vs strength comparisons

    Regeneration(Menos only)

  • character's resistance is treated as -1 in resistance vs Spirit Comparisons
  • Character's resistance vs Spirit is treated normally.
  • Xharacter's resistance is treated as +1 in resistance vs Spirit comparisons
  • Character's resistance is treated as +2 in resistance vs Spirit comparisons

    Cero(Menos only)

  • Character's blasts are treated as -1 in Spirit vs Resistance comparisons
  • equal to stats
  • Character's blasts are treated as +1 in Spirit vs Resistance comparisons
  • Character's blasts are treated as +2 in Spirit vs Resistance comparisons
  • Tuesday
    2017-09-19
    4:27 PM
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